C1 Gaming

                                                                                                            Thursday 19th September 2024

                                video games 

                                    LO: to explore the history and context of video games 

DO NOW 

What media forms are there? 
  • magazines 
  • radio
  • podcasts
  • films
  • tv
  • gaming
  • newspapers 
  • advertising 
  • music 
  • websites 
  • trailers 
where can you access the media?
  • online 
  • printed copies 
  • audios 
  • videos 
  • cinema 
  • mobile devices 

video games industry

video games are a relatively new media form, they have grown in popularity in recent years   

  • 1970s- space invaders created in japan 1978, took the world by storm and within a year 60,000 machines in the united states.  
  • 1980s- pac man was the first arcade hit to come onto a home game console, and 2 years later ms pac man is added making the game more gender equal.
  • 1990s- in 1991 sega decides they need a new hero, this introduces sonic the little blue hedgehog. sonic is loved all over the world especially by the united states.
  • 2000s-
  • 2010s

PIES

Personal identity
Information
Entertainment
Social interaction

BASELINE TEST

Explain why audiences play video games. refer to the uses and gratifications theory in your response.

Audiences play video games due to the pie theory this consists of personal identity which allows the gamers to connect with the game, examples of this can be ROBLOX where you can change up your character to be more relatable for you.  Information, this means the game might expel knowledge onto the audience meaning they can play a game whilst being educated many games do this especially games designed for young kids, the game can teach them simple life lessons for example the different cebibies games. Entertainment, most games have factors of fun worked into them to attract the audience to be interested in playing the game, lots of examples of this can consist of virtual reality this is due to the fact people enjoy getting away from real life and escape to an alternative reality. last part of Pie is social interaction, this is where the audience can play a game online and be able to stay in contact with their friends by playing the game with them. 


DO NOW 

  1. the acronym for Bulmer and Katz theory is PIES
  2. one area of the u&g theory is personal identity 
  3. one area of the u&g theory is information
  4. one area of the u&g theory is entertainment
  5. one area of the u&g theory is social interaction 
5/5 


                                                                                                                  Thursday 26 September 2024


Research task - Mario Kart 

 facts 
  •  it was released in Japan and North America in 1992
  • created by Shigeru Miyamoto, Takash Tezuka, Satoru Lwata, Taku Matcba
  • it was developed as an idea during a glitch in the game super Mario brothers
  • Mario has been seen in over 250 games 
  • Mario Kart is owned by Nintendo 
  • Mario Kart has made £250 million 
  • it has sold 178.19 million copies 

Augmented reality

a technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view.

i would have expected the under 18s to be the biggest percentage however it was 18-34 that had the biggest percentage with 36%


 Case study: FORTNITE

  1. FORTNITE is produced by epic games
  2. it has been around since 2017
  3. over the years the game has made 3.2 billion dollars 
  4. the different games in the franchise are save the world, creative and battle royale 
  5. the aim of the game is to be the last one standing 
  6. FORTNITE is part of the battle royale



DO NOW                                                                                                     Thursday 3rd October 2024


  1. Epic Games produce Fortnite
  2. epic games started in 1991
  3. battle 
  4. personal identity, information, education, social interaction
  5.  augmented reality is an interactive experience 


Exploring context 

lo: to explore the context of video games.

THE BIG QUESTION- do violent video games male people more violent.


Prince Harry video on Fortnite
In Harry's video about banning Fortnite, the main points made by Prince Harry are; his opinions on the game, how irresponsible and irrelevant it is and the fact that people have an addiction to gaming because of it. He believes that the game is addictive to all due to the fact that the game is seen as less violent than others so it has a much younger age restriction which allows the younger audience to play and become highly addicted to the screen. i agree that Prince Harry has a point about the game and how addictive it is but i also feel like parents need to take some responsibility to how much their children play. However it is unfair to ban a game for doing something that is out of their control and should be left down to the people playing.


healthcare triage video on video games
In the video the main points made by healthcare triage are all very factual. He explores the fact that actually there is no link found in study to behaviour, this is due to the fact that moods can change so. much and so the moods can only be monitored on a short term observation. His example to prove this point was were he talked about reading a sad book only puts you in a sad mood for a short period of time. He believes that banning violent games are not the way forward because it is a parent or carers job to read the suitable rating for the game and protect their children from the violence they aren't ready for.


Bandura and video games
Bandura believes that if shown violence then you will copy it, he preformed an experiment on a Bobo doll being placed in a room with children right after they were shown a video of that same doll being violently attacked. what is not taken into account is the fact that the ids are all around the age of 3-6 so they are very young and easily influenced. it also was a staged situation that clearly could not be 100% accurate 



















Comments

  1. 19/9- Good understanding of the theory. T: 2 more detail of specific game examples needed that are applied to each part of the theory.

    ReplyDelete

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